<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[samankhorram.com]]></title><description><![CDATA[Professional animation, design and  3D contents for Animation. VFX and Game.]]></description><link>https://www.samankhorram.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 23 May 2026 20:06:01 GMT</lastBuildDate><atom:link href="https://www.khorramanimation.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[CLO Basics, ]]></title><description><![CDATA[Navigation: Alt+left mouse button click, hold and drag for zoom in and out middle mouse button click, hold and drag : pan right mouse...]]></description><link>https://www.khorramanimation.com/post/clo-basics</link><guid isPermaLink="false">64eb2c4376df41a5242b057e</guid><pubDate>Sun, 27 Aug 2023 17:37:11 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_761d8ee176904d2b902b738aad1a7b20~mv2.png/v1/fit/w_1000,h_794,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item><item><title><![CDATA[ZBrush Displacement and Normal map to Unreal, Setting]]></title><description><![CDATA[Displacement and normal map setting using Multi Map Exporter,]]></description><link>https://www.khorramanimation.com/post/zbrush-displacement-and-normal-map-to-unreal-setting</link><guid isPermaLink="false">64e4cc04fdddf079a3a6b38e</guid><pubDate>Fri, 25 Aug 2023 21:21:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_ebaf246a5ea34ab7bf13f46b77563c65~mv2.png/v1/fit/w_1000,h_958,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item><item><title><![CDATA[Material UE initial setup]]></title><description><![CDATA[Normal map Subsurface Scattering To make scattering completely off, opacity = 1 , sss color, value = 0 Opacity, Transparent materials The...]]></description><link>https://www.khorramanimation.com/post/material-ue-initial-setup</link><guid isPermaLink="false">64e32740d316582bff2bc9cb</guid><pubDate>Tue, 22 Aug 2023 14:51:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_e6b0796b6dcc47af9b2a56fbfed509de~mv2.png/v1/fit/w_448,h_341,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item><item><title><![CDATA[Niagara, Generate particles from a mesh source]]></title><description><![CDATA[Generate n particles just once and live forever Emitter State: self/once + Spawn Burst Instantaneous : n particles Particle State :...]]></description><link>https://www.khorramanimation.com/post/niagara-most-usage</link><guid isPermaLink="false">64ddcec3bf18c0913852658b</guid><pubDate>Thu, 17 Aug 2023 08:14:19 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_a18aa749b7fa48db96d9140b01e6f60f~mv2.png/v1/fit/w_753,h_501,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item><item><title><![CDATA[frequently used ]]></title><description><![CDATA[Find Player local functionCallback(otherPart) 	local hum = otherPart.Parent:FindFirstChild("Humanoid") 	if hum then 		local player =...]]></description><link>https://www.khorramanimation.com/post/finding-player-lua</link><guid isPermaLink="false">64d7def06605217b18c24d5e</guid><category><![CDATA[lua]]></category><category><![CDATA[ue]]></category><pubDate>Sat, 12 Aug 2023 19:52:35 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_b1ecdc957f3e468f8521a0e613b0f7b9~mv2.png/v1/fit/w_348,h_104,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item><item><title><![CDATA[Initial movement function callbacks , ]]></title><description><![CDATA[void AXX::MoveCallBack(const FInputActionValue&#38; Value) { 	const float DirectionValue = Value.Get<float>(); 	FVector Forward =...]]></description><link>https://www.khorramanimation.com/post/initial-movement-function-callbacks</link><guid isPermaLink="false">64c64a4972b367a006f7c0df</guid><pubDate>Sun, 30 Jul 2023 11:33:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_e8ab39f98bc145a8aa1aadbce8d19a14~mv2.png/v1/fit/w_1000,h_898,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item><item><title><![CDATA[Enhanced Input system C++ UE5.2]]></title><description><![CDATA[Adding "EnhancedInput" module to Build.cs https://docs.unrealengine.com/5.0/en-US/API/Plugins/EnhancedInput/UEnhancedInputEngineSubsystem...]]></description><link>https://www.khorramanimation.com/post/enhanced-input-system-c-ue5-2</link><guid isPermaLink="false">64c621b5ab1e598a5417c680</guid><pubDate>Sun, 30 Jul 2023 09:13:41 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_7d9d99e374cb4cbf9fd18f45b528907d~mv2.png/v1/fit/w_1000,h_621,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item><item><title><![CDATA[UE blueprint random tips, ]]></title><description><![CDATA[using clamp To limit number of generated meshes]]></description><link>https://www.khorramanimation.com/post/ue-blueprint-random-tips</link><guid isPermaLink="false">63f3320fbd541d16d744a809</guid><pubDate>Mon, 20 Feb 2023 12:34:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/2e1dff_460652916c3f4559930e91e9031e59fa~mv2.png/v1/fit/w_569,h_270,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Saman khorram</dc:creator></item></channel></rss>